Weapons

Weapons
There are currently eight weapons in the game: M9 Pistol, Shotgun, Rifle, Revolver, Hunting Bow, Double Barrel Shotgun, Recurve Bow and Lever Action Rifle.

They can be crafted in the player's inventory or at the Workbench, but can only be upgraded at the Workbench from Level 0 to Level 4. There are three upgrades for each weapon: Fire Power, Clip Size and Reload Speed.

The Recurve Bow can only have its Fire Power upgraded.

The Double Barrel Shotgun cannot have its capacity upgraded.

M9 Pistol
On easy and normal solo games, the player starts with a pistol and eight 9mm rounds.



Shotgun
The shotgun has quite the wide spread. It fires 20 ball bearing that each deal 6 damage (120 damage in total if every ball bearing hits). This is the best weapon to kill hostile animals with: lure the animal, wait for it to get close, and then shoot. The Shotgun can be crafted with 7 Scrap Metal, 5 Wooden Planks, and 4 Cloth. A Level 0 Shotgun can hold 5 Shotgun Shells, and can kill a Level 3 Wolf with one shot. It is advised not to use the shotgun against hunters unless the player is very close to the hunter.

Rifle
​​​​​​The Rifle can be crafted with 8 Scrap Metal, 5 Wooden Planks, 4 Cloth, and 15 Iron Fragments. A Level 0 Rifle can hold 5 Rifle Rounds, and can kill a helmetless hunter with one headshot. Rifle Rounds are the rarest ammo available in weapon crates. Currently, there are no attachable scopes for the rifle.

​​​​​​

Revolver
The Revolver can be crafted with 10 Scrap Metal, 4 Cloth, and 5 Weapon Parts. A Level 0 Revolver can hold 6 .44 Rounds. Ammo for the revolver is more expensive than rifle ammo, but is more effective than the rifle at closer ranges due to its higher capacity magazine and lesser bullet spread.

Hunting Bow
The Hunting Bow can be crafted with 5 Sticks, and 6 Cordage. The bow fires arrows that can be retrieved, assuming they don't hit a living target, or break on impact. With the bow, you can practice shooting at trees from various distances. After shooting an arrow at a tree, walk up to the tree and press E to retrieve your arrow.

Double Barrel ShotgunDouble_Barrel_Shotgun.png
The Double Barrel Shotgun can be crafted at a Workbench with 5 Wooden Planks, 5 Metal Ingots, 20 Weapon Parts, 2000 Power and 200 Mass. This shotgun has a fixed clip size of 2 and can hold either Shotgun Shells, or Shotgun Slugs.

Recurve Bow
The Recurve Bow can be crafted at a Workbench with 5 Wooden Planks, 3 Metal Ingots, 15 Weapon Parts, 1700 Power and 150 Mass. Wooden arrows have a greater chance of breaking on impact when fired from this bow. This bow can be upgraded at the Workbench to increase its Fire Power.

Lever Action Rifle
The Lever Action Rifle can be crafted at a Workbench with 6 Wooden Planks, 5 Metal Ingots, 20 Weapon Parts, 2100 Power and 210 Mass. The lever action uses both the regular rifle rounds as well as the incendiary rounds.

Ammunition
Ammunition is found in Crates, and you can also find Gun Powder and Ammo Casings to craft ammo in the player's inventory. Hunters also drop ammo when killed, and lots of it can be looted from them.

If you run out of Gun Powder or Ammo Casings, you can craft either using the Workbench (which requires a base with Power Storage and Mass Storage, and a Power Generator and a Mass Fabricator ). You need to mine these Ores with any Pick Axe, and craft a Refinery to refine them:

5 Potassium + 40 Ash = 10 Gun Powder

5 Zinc Fragments + 5 Copper Fragments + 1 Scrap Metal + 25 Power + 8 Mass= 3 Ammo Casings

Damage Chart
These values only apply to live targets.

Arrow Upgrades
At the Workbench you have the ability to upgrade your arrows, some upgrades of which give you interesting options, like Grenade-Tipped Arrows.

Thrown Weapons
Later in the game you have access to thrown weapons. These have more damage options. These are crafted within the Workbench.

Grenades
Grenades deal approx. 250 damage to a door.

Molotov
One Molotov deals 216 damage to wooden doors.

Repairs
All weapons take damage over time and need to be repaired. The repair cost varies based on the level of the weapons fire power. The level of the actual weapon durability also needs to be accounted for.

Weapons with a durability of 66% or more require a certain number of resources. Weapons between 66% and 33% durability require double the resources. Weapons below 33% require triple the resources.